Summer Festivities 2020!
- The event can be accessed through the button above or by going to the community drop down menu!
- For the first few days, an additional new task will appear each day for a total of 8 different tasks.
- Tasks refresh on a set timer, for example the Gather Refreshments task can be completed every 2 hours (12AM, 2AM, and so on)
- Overtime reward details will appear if the main bar is filled before the event ends!
- A seasonal quest related to the events of this year's Summer Festivities will unlock if the bar is successfully filled by the end of the event!
- This quest, if unlocked will be enabled for the duration of September after the event ends.
- The leaderboard is just for fun and does not include any bonus prizes for high scoring users!
Event Related Item Drop
- The Shimmering Ember is an event specific item that is now obtainable by completing daily errands for Louise Hill NPC's (Both positive and negative paths)!
- All shimmering embers are account bound and will disappear at the end of the event.
Happy Summer, we hope everyone has fun while staying safe!
Comments
With the tasks we have right now, I believe this is the total available points possible in a 24 hour period:
-Have fun with a pet (5pts) x72/day = 360
-Gather Refreshments (25pts) x12/day = 300
-Gather Embers (35pts) x12/day = 420
-Gather Decor (75pts) x4/day = 300
-Help Bearnard (60pts) x6/day = 360
-Help Buli (70pts) x6/day = 420
We're only missing 2 additional tasks so far, so let's assume they each award an additional possible 420 points/day (which is the highest amount of points a task can award so far). This becomes the max amount of points a player can achieve per day:
Daily total (event total)
Day 1: 1380 (1380)
Day 2: 1740 (3120)
Day 3: 2160 (5280)
Day 4: 2580 (7860)
Day 5: 3000 (10860)
Day 6-15: 3000 (40860)
This is for a 24 hour period, not stopping for sleep, work, school, or anything else. Even assuming a player can only be on for 12 hours a day (which is still a considerable amount of time in my opinion) a player would only reach half the maximum, so ~20k points. I think 12 hours of playing a game for 15 days straight should be enough dedication to award a player the highest tier of rewards but with the current set-up they would only achieve gold tier. Even if the next two tasks award 80 and 90 pts respectively instead of 70 that only adds an extra 1-2k points total at the end of the event (not enough to bump a 12 hour/day player up from Gold to Elite).
I'm still having a lot of fun and I REALLY appreciate the new travel boon, but I am concerned about people's sleep schedules over the next two weeks.
(I tried to double check my math but it's almost 2am for me so if I need to correct something or edit pls let me know and I'll update.)
staff could not make it more clear that they hate us if they tried. 'oh dont worry, you still cant get the highest tier unless you harm yourself physically and mentally, but now you get some free town hops so really you should be thanking us!!'
I cannot deny that I am a little sad to see that I probably won't even be able to get to bronze tier...
“ I've gotta say I actually don't like how this event is operating. It encourages players to stay online for unhealthy amounts of time. :< I hope you guys reconsider the way future events work.”
Given that the admin known as god/#4 has not left the Top Ten of the leaderboard for 2 solid days, going into day 3 now, I feel like all of these pleas for game/life balance are going to go unheard. ☹️
I already find the playground games to be highly unrewarding in regards to gain vs time spent playing the games.
There's a difference between trying to make items "exclusive" and making a game satisfying to play. This isn't rewarding at all, and as pointed by others, it's stressful to try and figure out if the game is worth the time required to play it without knowing what the mechanics are/are going to be.
Evolutive mechanisms should be funny but this is mostly frustrating. Please, at least remove the timers for the daily quest errands.
This really stirs the gambling nerve: on one hand, the goals are nearly unachievable, but on the other hand, there's a slim chance to get there. And Fear Of Missing Out is something we've been conditioned into since the rise of social media. And it's not a good thing at all.
Please, please, think of people's well-being! This game has appealed to a lot of marginalized people who already are likely to have higher stress levels than average. I was really hoping that the game mechanics would also reflect respect, not just for diverse identities, but also for the real people who hold these identities. So far this hasn't been my experience of the game :(
The next event better actually be fun and respect people's time, because this one has just been an absolute disappointment.
You also should not have a staff member either obviously botting for the leaderboards, or sacrificing health just for the sake of it. This is an incredibly bad impression and it doesn't help the fact that there are hundreds of tickets left still waiting to be answered while the only thing the admin has on their mind is to be #1 on the leaderboard. This is childish.
Still a major thank you for making the town hop to Louise hill free! These live updates are so appreciated :D