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News

Autumn Premium Shop Test & Other News!

Happy Autumn, Dappervolk!
As our last order of business during beta, we are releasing our
Monthly Turnip Chance Machine for testing and feedback!


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Alongside the new shop, a new mini-town called Peddler's Port has appeared. This location is where our new NPC shop will reside and will become home to various other merchants in the future - including NPCs that will be selling monthly potato items, class-specific items, and more!

Visit the World Map and select the Peddler's Port icon to visit this new location.
Additionally, it will not cost you any town hops to visit this area.
You may also return to 
the town that you originally hopped from for free!

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Because this update involves adding a new town to the site, we
will need to go offline for maintenance for a short period of time
to implement the new content.

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  • In the spirit of autumn, all of the test items that we're using are an autumn-y witch/warlock theme!
  • These items will be repurposed into seasonally obtainable items during official launch, so everyone will have a chance to obtain them again in the future.
  • Bonus Prizes: For every 10 spins in this shop, the shopkeeper will reward you with a free bonus item of your choice from that month's shop stock! This should help reward collectors and give players a bit of control over the unpredictable nature of the turnip chance machine.
  • When the site officially launches, the turnip chance machine's stock will renew each month, with the previous months' items permanently retiring. This type of retiring system will only apply to items that are "limited" rarity.

We'd love to hear your thoughts on the balance of this new feature!

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  • Dappervolk's cash-based currency is the Turnip, which is displayed next to your potato count on the top bar - not to be confused with the item called Plump Turnip.
  • Turnip currency is not transferable between users, however items obtained using Turnips can be traded and sold freely.
  • There will be 2 main ways to obtain Turnip currency on Dappervolk: Purchasing it through the site for real-world currency, and participating in in-game activities that will give out small amounts of it over time.
  • You will be able to purchase Turnips starting in Official Launch, where we estimate that 100 Turnips will cost roughly $1 CAD.
  • We also intend to launch with free ways to earn Turnips, such as through daily login bonuses, opt-in ad viewing, and NPC affection milestones!


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BETA-EXCLUSIVE PET

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All users who registered and verified their account during beta will receive a Prismatic Bell item during official launch, which will hatch into a Prismatic Pup! Like the Celestial Pup that alpha testers were rewarded, this pet is a beta-exclusive quaint that will be retired permanently.

BETA TESTER ACHIEVEMENT

All verified beta accounts will also receive an exclusive beta tester achievement to display on their forum posts! The achievement icon isn't ready for release yet, but it will be unveiled in a future announcement.

As a note: verified means that your account's email must be verified in order to qualify.

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After the beta testing period ends on October 25th, 2018, Dappervolk will be going into a period of Closed Development to focus on reviewing tester feedback, updating/revamping existing features, and continuing development on new features to prepare for official launch.

In the last few days of beta, we'll be posting an important news post with more information on what our upcoming development plans are, as well as some rough estimates for official launch.

Stay tuned!

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Aviar Cove Debut & Beta Conclusion Date!

Welcome the starry seaside city, Aviar Cove!
The site will need to go offline for maintenance to implement the new town update at the time listed below.

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Once maintenance ends, you'll be able begin your journey to Aviar Cove if you've completed the main quest up to the end of Silvie's Mine. Simply start the "Trip to the Seaside" quest with Cairn!

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  • A whole new town to explore, with 6 new NPCs to acquaint yourself with!
  • A series of main story quests that will introduce you to the unique townsfolk of this prosperous seaside destination.
  • Side quests and daily quests with each NPC as you unlock them.
  • Each NPC has an unlockable shop with 2 sets of clothing items, a pet hatching item, etc.
  • Each NPC also has their own set of unlockable affection milestones with rewards (with the exception of affection quest milestone rewards, as we do not anticipate having time to test these during beta).
  • A new minigame called Starry Night is now available to play in the Playground!

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  • The NPC Diary now contains currently discovered lore info about each NPC's age, species, and pronouns.
  • New item alchemy recipes and recipe scrolls have appeared for items from both Silvie's Mine and Aviar Cove.
  • Aviar Cove residents will be giving out Candied Shells instead of Conecakes, as a new type of treat for helping them with their daily errands - they function similarly to Conecakes!
  • The item alchemy pool has been adjusted for a more even rarity weighting between all items.
  • Item alchemy recipes have been removed from Adventuring.
  • Small updates to the daily potato and stat tasks have been added to include the new Starry Night minigame.

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We finally have an official end date for our Beta Testing phase! As all user generated data will be erased besides usernames and ID's, remember to save all everything you want to keep including user/pet profile bios, threads/posts, pet accessories, etc!

As a reminder, our Beta Bundles will retire at the end of Beta!

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Be sure to stop by our Gumroad before Beta ends if you would like
to purchase one of these bundles before they permanently retire!

Purchase LinksMusical BundleMagical Bundle

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Our last open registration period during beta will be this Saturday! Remember to register now if you want to secure an account before Dappervolk closes for development in the months leading up to Official Launch!

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Stay tuned for our last update during beta, which is a test run of our Premium Chance Machine. Ready your turnips!
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Trout's Spring Festivities Conclusion!

Congratulations on completing our first major event!
Thanks to all of your hard work, we were able to collectively
make Trout's play venture a resounding success!

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We would like to thank everyone for their diligence in testing out the mechanics of our first major event as well as our event feature's interface. Through all of your efforts and feedback, we've gained a lot of valuable information that we'll be taking note of for future events!

Curious about some of the data that we gathered from the event? Here are some interesting stats from the community!

2745
users participated, resulting in 687 users qualifying for the Elite Carry-Over Prize!

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Contribution totals broken down by tier:
1430 Participants contributed 0.1%
467 Bronze Tier users contributed 1.9%
172 Silver Tier users contributed 18%
676 Gold Tier users contributed 80%

Total Points Earned by the Top 20 Highest Scores:
717815
(Representing roughly 7% of Gold Tier)

The community completed a total of 495921 tasks during the event!

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Outstanding community effort, everyone!

According to player feedback, we intend to improve future events of this type in the following ways:
  • The event won't end as soon as the bar is filled, this gives everyone time to get to the tier they want if they plan ahead, and users won't be "taking away" points from others!
  • There will be "overtime" stretch goals that unlock additional prizes after 100% is surpassed! This will add more to look forward to and strive for if the goal is reached early.
  • Rankings for tied scores will be based on the user that achieves that score first. Currently it is ordered by ID#, but our coders have reassured us that ties are always "friendly" (both users are awarded the higher prize).
  • There will be more story and art based things for event outcomes in the future!
Additionally, we are working on a variety of new event types for the future!
  • A collection based event where you collect points throughout the site in order to spend them at an event shop that opens up at the end of the event.
  • A team-based event where you pick a team/side to earn points for and try to collectively acquire more total points than the other teams by the end of the event!
  • A community based event where you earn points by interacting in some way with other users and spend the points on rewards afterward!
  • Official side contests/raffles happening on the forums during seasonal events related to the event/season!
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Please visit the event page hub to view your prizes!

A small note about carry-over prizes: Event trophies and the Spring Bloom item will be redistributed to accounts that qualified for these prizes after the Beta wipe, so they will be waiting for you on your account when you login again during official launch.

If you weren't able to participate as much as you would've liked, don't worry! The seasonal nature of this event means that it and all of its associated prize items will return in official launch. With the event over, we are hard at work on implementing the 4th town update, as well as a test run of how the monthly chance machines might work. Stay tuned!

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Technical Difficulties!

Hello everyone!

You may have noticed that the site went down right as the event was completed by the userbase. A pretty significant error came up while the site was trying to distribute prizes to all participants, forcing the site to go into error mode.
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For the moment, we have brought the site back up in maintenance mode to investigate the issue and try to resolve it. We're currently unsure of how long it will take to fix this, but we will be sure to update everyone when we get a better idea of what exactly went wrong. As always, thank you for your patience!
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Trout's Spring Festivities!

Hello, Beta testers!
Thanks to our many Kickstarter backers, a stretch goal was unlocked
that gave us the resources to debut our event system during Beta. As
such, we are happy to announce that this feature is ready for testing!

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We are excited to finally introduce you to our first major test event, Trout's Spring Festivities - a cooperative sitewide event that will run for about 3 weeks, which features some lovely seasonal prizes, as well as a few carry-over prizes! Yes, that means that some prizes will carry over with your account to official launch, as was promised in our Kickstarter stretch goal. The event's objectives, duration, and prizes will be detailed below, so be sure to read over it before you head over to the event hub page to begin playing and testing this new feature!

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This event requires the community to work together to earn points toward a cumulative goal. The site's progress toward this goal will be displayed through the event progress bar, indicating how close we are to reaching the event total needed to successfully complete the event. The community will have a set amount of time to reach this goal, which is shown below and on the event page itself.

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If the community can successfully earn enough points before the end date, everyone will receive the prizes that they qualify for on the event page! However, if the community fails to complete the objective in the available time, players will receive consolation prizes for their participation. In the future, we would like to also have the successes or failures of these cooperative events result in different impacts on the world and lore of Dappervolk!

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The seasonal nature of this event means that a majority of the event's rewards will only be obtainable through participation in this yearly event! The event's main rewards are distributed through a tiers system, where players must reach the indicated points threshold to qualify for the next higher prize tier. Additionally, a high score board will display your score placement amongst other players, as a special grand prize will be awarded to those within the top 25% of scores earned during the event!

Prizes include an event trophy and a new spring themed clothing set, which features a brand new class of wearable clothing that was unlocked via stretch goal by our Kickstarter backers - animated items!

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This set contains one animated wearable as a rare, special reward
for those who achieve the top 25% of most points earned.

Which Prizes Carry Over to Official Launch?
All players that earn an event trophy from this event will get to keep their trophy as a thank you for helping to test run our first major event in beta! Additionally, grand prize winners that earned themselves the elusive animated item will get to keep that reward as well.

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Welcome to Silvie's Mine!

At long last, Silvie's Mine is now officially ready for testing!
The site will need to go offline for maintenance to implement the update at the time listed below.

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Once the maintenance period concludes, you will be able to start on your Silvie's Mine adventures if you've completed all of the main story quests in the 3's Forest - simply start the "New Horizons" quest under Trout's menu in the town map.

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  • A whole new town to explore, with 6 new NPCs to befriend!
  • A series of main story quests that will introduce you to this quaint mining town and its unique inhabitants.
  • Side quests and daily quests with each NPC as you unlock them.
  • Each NPC has an unlockable shop with 2 sets of clothing items, a pet hatching item, etc.
  • Each NPC also has their own set of unlockable affection milestones with rewards (affection quest rewards are unlockable but are still being tested at the moment).
  • A new minigame called Silvie's Artifacts is now available to play in the Playground!
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  • The Daily Bonus system has received an update - you will now be allowed to choose which stat type you would like to train each day, instead of receiving a random amount of each stat with an assigned task for each. This update gives you the ability to focus your training on the stat build that you want for your character!
  • Your class' strengths and weaknesses now properly affect your stat rewards for Daily Bonus tasks. This feature was disabled for a while due to some issues with implementation, but it should now be ready to test!
  • Similarly, pet natures now have affinities and weaknesses toward gaining certain stat types when feeding your pet stat bonus foods.
  • Our front page now has a Status Feed section, which will allow us to better communicate our development progress with our userbase! Be sure to click on the notification checkmark next to the feature if you would like to receive onsite notifications for our Status Feed updates.
  • The front page will also have a new Pet Spotlight section that showcases a random accessorized pet upon each page refresh!
  • A few Fantasticals and one Legendary pet recipe have been added/adjusted to be available to obtain after the maintenance period.
Thank you for all of your continued support!
We hope you enjoy the new content.

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June Event Concluded & Upcoming Things!

As the month of June comes to a close, everything seems to settle back into how it once was. Even the snails that took up residence in Bearnard's turnip fields have slowly made their way back to their homes once more.

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Thank you for participating in our June mini event!
We hope that everyone had fun testing out our second mini event and getting to learn a bit more about seasonal occurrences in the world of Dappervolk! As you may have suspected, this event will return again next year for everyone to enjoy - so we greatly appreciate all of the comments and constructive feedback that we've received about the event!

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Next up for release will be our Silvie's Mine town! We're currently testing all of the new content to make sure it plays smoothly, so our goal is to have it ready to release within the first half of July. After that, we'll be focusing our efforts on putting together an official site event with some rewards that will carry over into official launch!

Be on the look out for new updates soon!

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