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Premium Badge Clarification!

Hello everyone! We'd like to address and clarify some confusion surrounding the Premium Badge features and their relation to the Monthly Shops!

What Perks do Premium Badges give you?
  • +1 Bonus Spin Point for Pai's Machine of Wonders each month you have premium activated, spin points do not expire!
  • +2 Outfit Save Slots
  • +10 Trades Market Lots at once
  • +1 Potato Bonus tasks per day
  • +1 Stat Boost tasks per day
  • +1 Town Hop per day
  • +2 Max items from minigames per day
  • +2000 potatoes max from minigames per day
  • +2000 potatoes max from forum posts per day
  • Free access to premium undergarments in the wardrobe while Premium is activated

Note: Perks may be adjusted/added to as time goes on! We will update everyone if we adjust/add new perks in the future.

We realize there was some misinformation present in the notification users got when they activated premium prior to July 1st.

This was the notification users got:

As part of your premium member perks, you have received this month's bonus point for the premium shop. Remember to claim an item before it expires!

The notification should say:
As part of this month's premium member perks, you have received 1 bonus spin point for Pai's Machine of Wonders. All spin points go towards getting a bonus free item claim!

We completely understand that this may change some user's views on whether or not they would currently want premium, so we'd like to offer a turnip currency refund to any user who used their premium badge before July 1st, 2020 and would like it refunded.

Send in a ticket in order to:
  1. Get your premium status cancelled.
  2. Get a refund in Turnips for the same amount as the cost of the Premium Badge you used.

We do have a backlog of tickets at the moment, but we promise to get to everyone soon, no ticket will be missed!

Additionally, there was a bug prior to July 1st in which bonus spin points were not being rewarded yet. We've added +1 spin point for Pai's shop to everyone who activated premium prior to July 1st 2020!

We apologize for the confusion and appreciate all of the patience and support as we get these early site launch issues straightened out! snailalt.gifheartpinkalt.gif

July Update!

Hello world-hoppers! Welcome to July, our official first of a month on Dappervolk after launching. We'd like to thank everyone for a lovely launch week! It's been amazing to see everyone's response to our long months of hard work. We hope to continuously improve on the game and we're so excited to share more of it with you!

Without further ado, our first order of business is the unveiling of our very first Monthly Shop. July's theme is Mothlike!
These items were procured from a distant land full of moonlight, dusty books, and hidden knowledge.
What are Monthly Shops?
  • Every month, Pai, Oran, and Agnes from Peddler's Port will have different sets of 6 items in their shops that will retire at the end of the month.
  • These items are obtained from far away lands and follow the theme of the land they visited each month.
  • The items will retire at the end of each month to be replaced by new stock.
  • All retired items from Monthly Shops will eventually be able to be obtained rarely from Grandma Agnes later on.

How can I get to Peddler's Port?
Peddler's Port is a seaside location that you can unlock by going through the main storyline in Louise Hill. Once unlocked, you can visit Peddler's Port any time without using up a town hop!
Pai's Machine of Wonders
Pai will host these 6 items in their shop this month for 180 turnips per spin. If you spin 10 times, you will be able to choose a free item of your choice! Free spins will expire after about 3 months.

Oran's Emporium
Oran's shop will be stocked with these 6 items for 6000 potatoes per spin!

Agnes' Perpetual Shop
Agne's now hosts a Mothlike Silver Chest that contains a full set of items from Pai's shop at a higher total turnip cost.

These monthly shops will run until July 31st, after which they will be refurbished to house August's monthly items!


The Charity Pet Sale will be concluding on July 4th, we will be donating all remaining proceeds by the 5th and sending out redemption code emails then!


The Launch Support Bundles will be retiring permanently on July 5th, after which they will no longer be available!
All remaining redemption codes will be sent out after the 5th.

Upcoming Events
We have a big summer event planned to happen some time in August.
For the time being, we will likely be hosting another Adventuring Riddle Contest at some point this month!


That's all for now, we'll be updating everyone through future news and status posts!
Thank you so much for playing and supporting Dappervolk.


Dawn of the 5th Day!

Hello world-hoppers! We hope you've been well. Here is a small update on various aspects of the site.

The Word on Shells
Early game balancing can be tricky, as there are parts of the game that already exist onsite which the userbase has not reached yet! For this reason, we've temporarily removed Candied Shells from being obtainable without reaching their respective sea-related towns, as they were not meant to be obtainable yet. In tandem with this, the later town alchemy recipes which utilize Candied Shells have also been temporarily disabled until the community has reached their respective towns. (If you have already learned one of these recipes, it will remain in your recipe book but it will not be visible until enabled once more).

The following has also been implemented as a result:
  • All pets that were already hatched from these later town hatching items will be able to be kept by their owners, however they will be account-bound so that they can be enjoyed but not profited off of.
  • All of these later town hatching items have been removed from accounts that obtained them, and reimbursed with 1 Wardrobe Drawer Expansion!

Peddler Shops
This is the first time Dappervolk has introduced a restocking/set price type shop, as seen with Nico and the world-hopping Peddlers at Peddler's Port! As such, we're still working on balancing the stock in order to ensure the right kind of demand and market flow.
We'll be making small adjustments throughout the next few days while closely monitoring the market!

We hope you've been enjoying the seasonal June festivities, which have been introduced on a shortened time frame due to Dappervolk launching near the end of June! This is an update to let everyone know that we'll be extending the event to end on July 7th, 2020 in order to allow everyone new to finish up their quests and get the event items they want!

What is June Festivities about?
Every year in June on Dappervolk, rainbows and prisms light up
the landscape anywhere they can. In the sky after a light mist,
in the reflection over a lake, and in the eyes of your loved ones.


Join Trout from 3's Forest in uncovering the truth about this phenomenon
and learning some more about the world of Dappervolk!

You'll be able to obtain the following items during this event through  the "Trout and the Rainbows of June" seasonal quest, Adventuring encounters, random item alchemy, and item alchemy recipes!


As a result of the shortened length of this event, we've been adjusting the frequency of obtaining snails while observing the market and balancing. Expect to see some additional snails making their way towards you as the event progresses!

That's all for now, we'll speak again soon!

Fixes & Updates!

Hello everyone! Here is a quick update to outline our latest adjustments of the site's functions.

Forum Optimization:
The forums were causing a small portion of the lag due to additional checks that were not present during beta. This has been optimized to cache your settings so load time should reduce marginally throughout the site.

Latest Quest & My Stats Dropdowns:
The dropdown menus in Latest Quests and My Stats now need to be clicked in order to be viewed, this should reduce our server load as previously, they needed to call information from your account at every page refresh.

Additional optimization and performance adjustments will be made in the coming days!

Vaer Sea Forage Fix:
  • The 5th minigame should be able to start without issue now, instead of freezing! Do test it out and let us know if it's fixed for you.

Adventuring Fixes:
  • Duplicate sprite encounters should now be fixed and no longer occur!
  • The pet affection and town hop bars should no longer wipe out when refreshing the page. Previously it was happening due to lag which caused the game to believe progress is at 0. A failsafe has been implemented for this. It may take a few moments in the current server load to load up your bar progress.
  • The volume of adventuring should now start at a low volume by default which will prevent any harmfully loud audio glitches due to lag.

Pet Accessory Design Submission:
  • Submitting an accessory design for approval no longer requires a pet accessory maker to be in your inventory, this was an oversight during testing that should be fixed now! Only applying an accessory to a pet should use up a Pet Accessory Maker.

Block Notifications:
  • Block notifications have now been removed! We originally had this feature in place in order to prevent a blocked user from unknowingly circumventing a block, but we realized that it can create a point of confrontation between two users that is not our intention.

For some of these updates, a Hard Refresh (Shift + F5) may be in order to clear the cache and reflect any changes made.
Thank you everyone for your bug reports, suggestions, and support! We'll be updating with more fixes as time goes on.
As always, feel free to report anything you find to the appropriate forums.

Update on Technical Issues!

Hello everyone! We'd like to say a big thank you to our community and team for being such a positive force during our launch yesterday. Thank you for all of the support you've provided us, we couldn't be more proud of such a kind and generous community, and this is only the beginning!

As an update, we would like to reassure everyone that we are aware of the current lag being experienced across the site, and are working on various optimization fixes for it. It may take a few days for us to fully optimize the site to its ideal state, so we'd like to thank you in advance for the patience afforded us and apologize for the inconvenience during gameplay!

Since beta, our site's features have increased and gotten more complex. This always results in a period of optimization fixes after stress testing, we'll work hard to bring you a lag-free site as soon as we can. There may be updates in our status posts when we are tinkering behind the scenes to warn users of possible site hiccups through the next few days.

Thank you for all of your support and words of encouragement, we hope you enjoy your time on Dappervolk!

Welcome to Official Launch!

Hello everyone! At long last, welcome back to Dappervolk! We hope you all had a safe landing back into this world. We will be outlining some updates since beta below to help everyone get a smooth start to their journey.
When your player character arrives in the world of Dappervolk, they will begin in the town of Louise Hill. As you meet the NPCs of this town, you will be presented with main-story quests that will teach you about basic game mechanics in Dappervolk. These tutorial quests have now been expanded upon and updated since our beta testing phase, to include new sections that will cover information about features that weren’t available yet in beta.

Additionally, a handful of existing quests have undergone some balancing and routing revisions.

Taking into account beta testing feedback, we have adjusted the pet hatching part of the tutorial to have a shortened hatch time. This is the only time you'll be able to hatch a pet more quickly than normal, and it will be for a specific, untradeable pet that has not been seen yet!
  • If you had any Dappervolk redemption codes that you redeemed during beta testing, you'll be able to redeem it once again to own the item(s) permanently in official launch.
  • If you've misplaced/lost the email containing a redemption code, simply send in a Support Ticket or email [email protected] with the email that you purchased/obtained the code with, and we'll be able to help you retrieve it.
As our beta testing phase occurred a while ago, we understand that some users with existing accounts may have forgotten their login names/passwords. 
  • A login name retrieval and password reset function is now available for users to access their account information. Simply go to the login page and click “Forgot your password?” Or visit this link: https://dappervolk.com/password/email
  • If you've lost access to your account in another way and need assistance, feel free to send in a Support Ticket or email [email protected] with your problem for assistance from our support team.
When registering, a user can now enter the username of the user who referred them. This will allow the referrer to gain 1 point in the referral shop, and it will provide the referred user with a small bonus newbie pack!

As promised, the following items from our beta testing phase will be carried over to existing user accounts:
  • Beta Pet Hatching Item (Prismatic Bell) - Awarded to all users who played during beta testing.
  • Beta Tester Achievement -  Awarded to all users who played during beta testing.
  • Animated Spring Bloom Item - Distributed to users who placed in the top 25% for the Spring Event during beta testing.
  • Beta Spring Event Trophies - Distributed to participants according to the event tier that they obtained in the Spring Event during beta testing.
All carry-over rewards will be present in the user’s account when they log back in, no need for codes or redemptions in this case!
We know many of you are excited to get your first start in our new guilds feature! Here are some important pre-launch tidbits to take note of about guilds:
  • Guilds will require a certain set of mid-game prerequisites in order to gain the ability to create one, so we anticipate that it will take a bit of time for the first handful of guilds to begin appearing.
  • Players can expect to first meet the NPC responsible for overseeing the creation of guilds toward the end of the first town’s tutorial quests. From this point forward, you will be able to approach them to inquire about forming a guild.
As many of our beta testers have experienced, Pet Alchemy is a feature by which you can create new and more powerful companions from existing pets. Since beta, this feature has undergone revisions and balancing that will undoubtedly affect previous recipes and random alchemy results. As such, please be aware that Pet Alchemy will not be the same as it was during beta testing. This forewarning pertains to all recipes, including the Kickstarter legendary pet recipes!
Additionally, players can expect to encounter a variety of new fantastical and legendary pets through Pet Alchemy - such as the two fantastical pets previously teased above. To uncover all of these new creatures, you'll either need to test your luck with random alchemy or find a recipe scroll!

We're happy to announce that in addition to our core staff team, we've hired on a team of 10 Jr. Moderators which you can now see on the [url=http://https://dappervolk.com/staff]Staff[/url] page! They will be facilitating and helping users out in the forums and around the site. Welcome to our new Jr. Mods!

Currently, you may notice that the Custom submission page has no submission option, we're currently refining certain aspects of the system so that requests can go in smoothly with no hiccups, this should take a few days but we will give everyone an update when it becomes available!

Now that the site is fully launched, our Turnip Shop is now live! You may now purchase our premium currency, which can be used to buy premium items from Agnes in Peddler's Port.


Our potato and turnip monthly limited shops, hosted by Agnes' grandchildren, will allso receive their first sets of items in the beginning of July!

New and returning seasonal Pride items will be obtainable through gameplay for the rest of June once the site launches!


The Seasonal Charity Pet Sale will end on July 4th, 2020. After this, the Feathered Gem hatchable will not be obtainable until the next charity event is held.


The Light & Dark Launch Support bundles will retire permanently on July 5th, 2020.

A brand new site-wide summer event is planned to occur some time in July/August!
Thank you so much for your continued support and love
for the game. We hope you enjoy Dappervolk! ♥

April Development Update

As Dappervolk's closed development period enters its final phase, we are excited to be back with a major new update on some much-anticipated information for everyone!
After much planning and discussion with our team over these last few months, we are finally ready to announce an exact launch date and time for Dappervolk!
This is it, the final countdown begins - mark your calendars!

We're incredibly excited to finally have a launch date set and confirmed, even though we had initially expected to be able to launch in May instead of June.

Despite our best efforts to continue to organize around our anticipated May launch date, the current unfortunate world-wide circumstances have affected the work situations of various members of our small development team and has forced us to rework our prior development ETAs and deadlines for important launch features. In order to prioritize our team's health and safety, as well as to reduce crunch-time stress and guarantee that Dappervolk will be in launch-ready condition, the above June release date and time has become an unavoidable necessity.

Even though we are undeniably disappointed to have to announce that there will be a launch delay, we are still as excited as ever to bring Dappervolk back for everyone to enjoy in June!

With the upcoming release of our new 5th town, players can expect to discover over 400 new clothing items, 50 new items of varying types and functions, 12 new pets, a new mini game, 6 new NPCs, and more! Many of these new additions will remain as surprises to be discovered by players during launch, but here are a few teasers to give everyone a preview of what's coming in June.
These 2 new fantasticals await those with a strong sense of conviction.
In addition to this, our Adventuring feature has received an overhaul both in terms of its underlying framework and its gameplay features. It should now use less CPU and run more smoothly than its beta predecessor, and will sport new active/idle modes, sprite customization unlockables, town unlocks, new item prizes that vary depending on the town you're adventuring in, and the ability to earn daily bonus pet affection and town hops.
Featured here are a handful of the new unlockable sprite appearance you'll be able to obtain!

Located at the Peddler's Port, you will also now find a variety of new NPCs waiting for you to interact with - one of which is an NPC that we've shown art for previously but never officially introduced: the guild officiator! This NPC will be responsible for handling guild registration for all of the aspiring guild leaders in Dappervolk. You'll want to stop by and talk to them if you're interested in forming a guild, as you'll need to satisfy a few requirements before they will be able to grant you a guild license in any given location.


As you establish your guild or join an existing one, you and your fellow guild members will be able to contribute to raising your guild's level and unlocking new upgrades by being active around the site. Some of these upgrades will be aesthetic additions to your guild, such as new guild emblems and flags to choose from—others will be fun functional upgrades to work toward, such as guild forum polls, extra sub-forums, forum post dice rolling, and eventually even guild dueling!


What are guild duels? It is a versus/team feature that will allow two guilds to create a customizable competition to see which guild can complete various group activity tasks the fastest. Both guilds will earn extra exp toward their guild level from participating in a duel, but the winner will also earn a sizable exp bonus! On top of that, an optional currency wager can be offered up by each guild as an additional winner-take-all prize for the competition.

As our launch date approaches, players can expect to see updates across our social media accounts regarding the following:

  • Early-game information
  • Our new referral system
  • Moderator applications
  • Advertisement posts

We will also be bringing back our countdown clock that will be calibrated for the exact time and date of the site's launch, to help mitigate any timezone confusion.
As a reminder to everyone, our very last support bundle will be available until July 5, 2020—after this period, the bundles will be permanently retired and all future real life currency related items will be hosted on site in the form of turnip purchases!

All proceeds go directly toward paying our coders, writers, and server costs!
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And lastly, be sure to follow our social media accounts so
you don't miss any of our latest posts, if you haven't already.

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That's all for this update! We hope that everyone is staying safe in these
difficult times, and that Dappervolk may offer a small piece of comfort for those at home.

Take care, we'll see you all soon!
—Dappervolk Team
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