I'm having a lot of fun with the tasks and event so far (and the items look so fun and refreshing), but I think the points or reward tiers might need some re-balancing unless the future unreleased tasks will be providing considerable point leverage (which, they might but we just don't know yet).
With the tasks we have right now, I believe this is the total available points possible in a 24 hour period:
-Have fun with a pet (5pts) x72/day = 360
-Gather Refreshments (25pts) x12/day = 300
-Gather Embers (35pts) x12/day = 420
-Gather Decor (75pts) x4/day = 300
-Help Bearnard (60pts) x6/day = 360
-Help Buli (70pts) x6/day = 420
We're only missing 2 additional tasks so far, so let's assume they each award an additional possible 420 points/day (which is the highest amount of points a task can award so far). This becomes the max amount of points a player can achieve per day:
Daily total (event total)
Day 1: 1380 (1380)
Day 2: 1740 (3120)
Day 3: 2160 (5280)
Day 4: 2580 (7860)
Day 5: 3000 (10860)
Day 6-15: 3000 (40860)
This is for a 24 hour period, not stopping for sleep, work, school, or anything else. Even assuming a player can only be on for 12 hours a day (which is still a considerable amount of time in my opinion) a player would only reach half the maximum, so ~20k points. I think 12 hours of playing a game for 15 days straight should be enough dedication to award a player the highest tier of rewards but with the current set-up they would only achieve gold tier. Even if the next two tasks award 80 and 90 pts respectively instead of 70 that only adds an extra 1-2k points total at the end of the event (not enough to bump a 12 hour/day player up from Gold to Elite).
I'm still having a lot of fun and I REALLY appreciate the new travel boon, but I am concerned about people's sleep schedules over the next two weeks.
(I tried to double check my math but it's almost 2am for me so if I need to correct something or edit pls let me know and I'll update.)