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Summer Festivities 2020!

The Summer Festivities have officially begun!
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EVENT DURATION AUGUST 21ST TO SEPTEMBER 5TH

  • The event can be accessed through the button above or by going to the community drop down menu!
  • For the first few days, an additional new task will appear each day for a total of 8 different tasks.
  • Tasks refresh on a set timer, for example the Gather Refreshments task can be completed every 2 hours (12AM, 2AM, and so on)
  • Overtime reward details will appear if the main bar is filled before the event ends!
  • A seasonal quest related to the events of this year's Summer Festivities will unlock if the bar is successfully filled by the end of the event!
  • This quest, if unlocked will be enabled for the duration of September after the event ends.
  • The leaderboard is just for fun and does not include any bonus prizes for high scoring users!

Event Related Item Drop
  • The Shimmering Ember is an event specific item that is now obtainable by completing daily errands for Louise Hill NPC's (Both positive and negative paths)!
  • All shimmering embers are account bound and will disappear at the end of the event.

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Happy Summer, we hope everyone has fun while staying safe!

Comments


  • Villager Astraleaf (#17183) 23 Aug 2020, 6:05 pm
    I thought the Spring Event in Beta was great; I got the highest Tier pretty easily. Yet to see if I can make it to Elite this time around, but I'll certainly try. ^_^
  • Villager Alitema (#19597) 23 Aug 2020, 6:50 pm
    I propose a possible solution to the absurdly low amount of daily points in comparison to the points required for the tiers. Since we will fill up the meter well before the time is up, it would be nice if we got some extra time, as an overtime bonus, to get points to earn the tiers we want. Perhaps the overtime bonus could be increased points for the tasks. Just some way we can earn points. Perhaps this is what the devs have been planning all along and this is why they've been so silent in regards to our complaints. At this point, they've noticed us. They've fixed one of our complaints and attempted to fix another. They are undoubtedly taking our feedback into consideration. They've apparently disregarded our biggest complaint though. A. They think we're being spoiled brats. B. They are actively working on a solution. C. There is some way to get more points already integrated into the event that we have yet to see. Please make this event a fun and enjoyable experience so we will keep coming back and supporting the site! <3
  • Villager Dreamwocky (#5284) 23 Aug 2020, 7:16 pm
    god i wish the tiers didn't take so many points, I really love that hat and basket but I'm so not gonna be able to get like 20k points D:
  • Villager SailorGalaxia (#28810) 23 Aug 2020, 7:23 pm
    I don't think the low number of points given out is a bug, it's a feature of live service games (which a lot of freemium games fit into). From someone else's comment elsewhere, "A "live service" game (LSG) is a game designed with the sole purpose of keeping people playing for as long as possible in the hopes that those players will pay for microtransactions. This is usually acomplished by making the game as "engaging" as possible. It is important to note that "engaging" is not the same thing as "fun" or even "enjoyable". "Engaging" just means that it has the ability to keep bringing the players back for more." That's what this event is about, keeping everything gated by time so we have to keep checking back.

    The rarity of the items and how hard they are to get taps into Fear of Missing Out and Sunk Cost Fallacy, which are also traits of live service games and human psychology in general. The people who do get them might feel more loyalty and spend even more time, while the people who don't were likely not going to be the best resources for the game in the future anyway. OR they will work even harder for difficult goals next time. Either way, it's not necessarily a loss to the operators of the game if they lose people because of difficulty. They're just distilling their playerbase.

    This is not to say that live service games are bad, or that's it's wrong to play them. For people who do have the time and/or resources, they can be very rewarding. But it does mean that players should be aware of what the game is intending and what it will be catering to, and this event is so far a good illustration of the shortcomings of the model and whether it's good to be involved for people who can't or won't completely invest in it at cost of other things.
  • Villager Celerei (#8612) 23 Aug 2020, 7:50 pm
    I just want to say that an easier way to make it feel more like cooperation and not competition would be to make it so that the prize tiers had to be unlocked by a cooperative score of everyone earning points then just "those who get to this tier get these items". Because then it absolutely becomes a competition to reach those pivital goals as hard and fast as possible. I mean, sure, there then comes the possible issue of people getting the items by minimal work but if the key point/take away from this event is *supposed* to be cooperation then idk, maybe it should feel more like we're cooperating towards a goal then trying to be one of the coveted placers of that tier.
  • Villager Astraleaf (#17183) 23 Aug 2020, 8:07 pm
    There's a giant progress bar on the page to show us it's cooperation. We're all working towards filling that to 100%.
  • Villager Amalfi (#35386) 23 Aug 2020, 8:08 pm
    hello, the town hops are glitchy and im stuck in louise hill again.. is there any chance to fix this? thanks.
  • Villager tooth (#1568) 23 Aug 2020, 8:27 pm
    Thank you for making Louise Hill a free town hop.

    What I would appreciate the most is transparency around what it will take to achieve each tier. Is the Elite Tier equivalent to grinding solidly on the tasks for 12 hrs each day? I would feel more at ease if I could see the amount of effort required for each tier - not just in points value, but a breakdown of time - because then I can pick what tier I would like to settle for based on how much free time I know have. It's hard to determine the amount of time each tier would take as we are still unlocking tasks.
  • Villager Astraleaf (#17183) 23 Aug 2020, 9:59 pm
    Another thing that is great about this event is that the Leaderboard is just for fun; you won't get any additional rewards for being in the Top 10, etc. That's been a point of contention on other pet sites, so I'm glad they took that lesson to heart when creating this event.

    A lot of hard work, dedication, and creativity went into this event, so I hope there are lots of people having fun with it like I am. They'll look at your feedback and see what they can do better next time, I'm sure. Maybe it won't be quite so many points to Elite, who knows.
  • Villager overgrowth (#1613) 23 Aug 2020, 10:06 pm
    Does the person who gave this event the ok expect everyone playing to use TAS bots or 1500 timers? Gotta have no job or other games/hobbies they do huh? Just clicking on every 15 minutes to talk to a dog huh?

    Is it even possible to reach the highest tier? With just the pet interaction if you consistently got 15 min wait times between claiming it and did it all day without sleeping you would only get 480 points per day, given that you have 24 pets and you can do all the interactions with all of them. Doing that every day for the entire 2 weeks would only get you 6,720 points: enough to net you the grand prize of a belt and flip flops.

    In order to get the grand prize while only doing that quest you would have to babysit the game all day and check back every 15 minutes for 104.2 days. Yeah there's other ways to make points, but why make it so high to the point where you have to grind so much to get anything at all? Why make it where you have to start playing this event as soon as it starts with no way to catch up in any meaningful sense?

    I get not wanting to flood the market, but then why not wait until the end of the event to decide how many points each tier is worth? If the event is over and nobody else can play it then you can take all the score data to determine the average amount of points each user got and then you can make a more informed decision on where the lines for each tier can be drawn. Or at the very least y'all could do all this at the end anyway and know better numbers to do next year.
  • Villager xxxx (#27909) 23 Aug 2020, 10:40 pm
    Oh no.. the leaderborads weren't the problem... ;w; ...
  • Villager Maeva (#36503) 23 Aug 2020, 11:03 pm
    Another update that will fix pretty much nothing. Instead of actually fixing the problem, it'll just remove the feature entirely. No talking with the community, no adressing the concerns, no revealing all tasks at once to ease everyone's fears...

    We are going full EA route at this point, eh?

    Kudos to all people here who noticed similarity in this game and "live service games" - and other techniques being used in game industry nowadays.
  • Villager Scorpi (#45548) 24 Aug 2020, 12:09 am
    This new task gives out 600 points/day (compared to Buli and Bearnard being 420/day and 360/day) and you only need to do it twice a day. Haven't calculated how it impacts the total points you can reach yet but it's definitely a big improvement from the last two - thank you!
  • Villager Kargi (#22190) 24 Aug 2020, 12:14 am
    Help Out Lilia: Do 3 x Daily Quests for 300 Points every 12 hours.

    I'm sensing a trend here. The next one hopefully isn't Help Out Fantasia x 3 for the same amount of points... Especially If Lilia asks you to help Fantasia out because then there goes your chances of netting more points since you're only allowed to help out one NPC in the event at any one time.
  • Villager 1Galaxywolf (#33432) 24 Aug 2020, 12:16 am
    If you don't skip Lilia's tasks for 12 days you get 7200 points, that's a big improvement thanks devs.
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