Summer Festivities 2020!
- The event can be accessed through the button above or by going to the community drop down menu!
- For the first few days, an additional new task will appear each day for a total of 8 different tasks.
- Tasks refresh on a set timer, for example the Gather Refreshments task can be completed every 2 hours (12AM, 2AM, and so on)
- Overtime reward details will appear if the main bar is filled before the event ends!
- A seasonal quest related to the events of this year's Summer Festivities will unlock if the bar is successfully filled by the end of the event!
- This quest, if unlocked will be enabled for the duration of September after the event ends.
- The leaderboard is just for fun and does not include any bonus prizes for high scoring users!
Event Related Item Drop
- The Shimmering Ember is an event specific item that is now obtainable by completing daily errands for Louise Hill NPC's (Both positive and negative paths)!
- All shimmering embers are account bound and will disappear at the end of the event.
Happy Summer, we hope everyone has fun while staying safe!
Comments
The rarity of the items and how hard they are to get taps into Fear of Missing Out and Sunk Cost Fallacy, which are also traits of live service games and human psychology in general. The people who do get them might feel more loyalty and spend even more time, while the people who don't were likely not going to be the best resources for the game in the future anyway. OR they will work even harder for difficult goals next time. Either way, it's not necessarily a loss to the operators of the game if they lose people because of difficulty. They're just distilling their playerbase.
This is not to say that live service games are bad, or that's it's wrong to play them. For people who do have the time and/or resources, they can be very rewarding. But it does mean that players should be aware of what the game is intending and what it will be catering to, and this event is so far a good illustration of the shortcomings of the model and whether it's good to be involved for people who can't or won't completely invest in it at cost of other things.
What I would appreciate the most is transparency around what it will take to achieve each tier. Is the Elite Tier equivalent to grinding solidly on the tasks for 12 hrs each day? I would feel more at ease if I could see the amount of effort required for each tier - not just in points value, but a breakdown of time - because then I can pick what tier I would like to settle for based on how much free time I know have. It's hard to determine the amount of time each tier would take as we are still unlocking tasks.
A lot of hard work, dedication, and creativity went into this event, so I hope there are lots of people having fun with it like I am. They'll look at your feedback and see what they can do better next time, I'm sure. Maybe it won't be quite so many points to Elite, who knows.
Is it even possible to reach the highest tier? With just the pet interaction if you consistently got 15 min wait times between claiming it and did it all day without sleeping you would only get 480 points per day, given that you have 24 pets and you can do all the interactions with all of them. Doing that every day for the entire 2 weeks would only get you 6,720 points: enough to net you the grand prize of a belt and flip flops.
In order to get the grand prize while only doing that quest you would have to babysit the game all day and check back every 15 minutes for 104.2 days. Yeah there's other ways to make points, but why make it so high to the point where you have to grind so much to get anything at all? Why make it where you have to start playing this event as soon as it starts with no way to catch up in any meaningful sense?
I get not wanting to flood the market, but then why not wait until the end of the event to decide how many points each tier is worth? If the event is over and nobody else can play it then you can take all the score data to determine the average amount of points each user got and then you can make a more informed decision on where the lines for each tier can be drawn. Or at the very least y'all could do all this at the end anyway and know better numbers to do next year.
We are going full EA route at this point, eh?
Kudos to all people here who noticed similarity in this game and "live service games" - and other techniques being used in game industry nowadays.
I'm sensing a trend here. The next one hopefully isn't Help Out Fantasia x 3 for the same amount of points... Especially If Lilia asks you to help Fantasia out because then there goes your chances of netting more points since you're only allowed to help out one NPC in the event at any one time.