July Update!

Hello world-hoppers! Welcome to July, our official first of a month on Dappervolk after launching. We'd like to thank everyone for a lovely launch week! It's been amazing to see everyone's response to our long months of hard work. We hope to continuously improve on the game and we're so excited to share more of it with you!
Without further ado, our first order of business is the unveiling of our very first Monthly Shop. July's theme is Mothlike!

These items were procured from a distant land full of moonlight, dusty books, and hidden knowledge.

What are Monthly Shops?Without further ado, our first order of business is the unveiling of our very first Monthly Shop. July's theme is Mothlike!

These items were procured from a distant land full of moonlight, dusty books, and hidden knowledge.

- Every month, Pai, Oran, and Agnes from Peddler's Port will have different sets of 6 items in their shops that will retire at the end of the month.
- These items are obtained from far away lands and follow the theme of the land they visited each month.
- The items will retire at the end of each month to be replaced by new stock.
- All retired items from Monthly Shops will eventually be able to be obtained rarely from Grandma Agnes later on.
How can I get to Peddler's Port?
Peddler's Port is a seaside location that you can unlock by going through the main storyline in Louise Hill. Once unlocked, you can visit Peddler's Port any time without using up a town hop!

Pai's Machine of Wonders
Pai will host these 6 items in their shop this month for 180 turnips per spin. If you spin 10 times, you will be able to choose a free item of your choice! Free spins will expire after about 3 months.

Oran's Emporium
Oran's shop will be stocked with these 6 items for 6000 potatoes per spin!

Agnes' Perpetual Shop
Agne's now hosts a Mothlike Silver Chest that contains a full set of items from Pai's shop at a higher total turnip cost.
These monthly shops will run until July 31st, after which they will be refurbished to house August's monthly items!

The Charity Pet Sale will be concluding on July 4th, we will be donating all remaining proceeds by the 5th and sending out redemption code emails then!

The Launch Support Bundles will be retiring permanently on July 5th, after which they will no longer be available!
All remaining redemption codes will be sent out after the 5th.
Upcoming Events
We have a big summer event planned to happen some time in August.
For the time being, we will likely be hosting another Adventuring Riddle Contest at some point this month!

That's all for now, we'll be updating everyone through future news and status posts!
Thank you so much for playing and supporting Dappervolk.



Comments
Still waiting on my bundle. Day 7 now.
I specifically mention Google here because they were, despite child privacy protection laws in place, were deliberately collecting data on anyone of a certain age and showing them targeted ads. They were doing this because children are more susceptible to these aggressive tactics than adults are. In fact, studies show that children 13 years and younger, can barely tell the difference between a show and an advertisement. It's all entertainment to them. Thanks to backlash and the law coming down on them Google was forced to stop doing this. But if this case shows anything, just because a corporation gets away with something, doesn't mean what their doing is legal.
In case of EA and their infamous "surprise mechanics", they're a major part of the reason why under age gambling laws are now being re-evuated because of the deliberate targeting of young children to earn major bucks.
But yeah, blame the parents, not the fact corporations try to keep adults in the dark on how they can protect their children from them, or the fact they execute such aggressive tactics towards them.
Why the ever living **** are yiu guys even trying to normalize this to begin with is what I don't understand
Trying to rely on old laws doesn't work here. It's time out internet laws finally catch up and if it has to start with a small site like Dappervolk? Then so be it. We gave to start somewhere to get people to listen.
OCD develops from a list of factors, many of which a person is born with. For the outside factors, this is associated with things that relieve a person (or child) from stress. Now, if your argument is to merely ban this relief of anxiety, then they will merely find another. Thus, making it a parenting issue, as it is their job to help a child fix their issues.
https://www.betterhealth.vic.gov.au/health/conditionsandtreatments/obsessive-compulsive-disorder
Having said that, it is also their job to teach a child right from wrong, and I would warrant that stealing their credit card is taught to be bad behaviour at a very early age. However, if this child receives no disciplinary action for bad behaviour, and the parents blame a video game, then you do not have to be a scientist to figure out the problem here.
Do corporations target children? They have in the past, and the FTC has taken extreme action against these sort of things (such as tobacco companies), however, the corporations that were punished had to deal in things that were immediately damaging to the child, and the current lootbox ban is being heavily debated, especially when other systems that are extremely similar are left unchecked. If the entire system were to be labelled as such, then you could say goodbye to things like packs of pokemon/yugioh cards and even as far as prize grabbers. The reason they do not, is because they expect parents to nip this bad behavior in the bud before it becomes a problem. Yet we have narcissistic parents that believe themselves to be infallible, and have a much easier time deflecting the blame to corporations.
As for the gambling argument; the reason gachas, prize grabbers, and packs of pokemon cards are not considered gambling (which is the reason kids aren't allowed to play in the lotto), is because it isn't technically gambling. By definition, gambling is betting a sum on a game to win legal tinder.
As for lootboxes and gachas, many games have already veered away from these practices, which is perfectly fine. I agree that adults with gambling addictions are being preyed upon, but it's not only gacha systems that do such things.
Having said that, there are laws in place that attack companies for selling lootboxes, but this does seem like a mistake.There is a much better approach, that I will detail out below. However, since the power was already handed over to the FTC, we must ask, "Where will they draw the line?"
We thought it was ridiculous when the very same entity regulated food and dominated many small businesses to combat childhood obesity (to minimal effect), and found out that counselling and mandatory information was a much better option.
How can we stop a child from developing these traits? Take a very literal approach, and stop them. If they continue to go against your actions, then punish them.
It may seem inconvenient to you to monitor your child and his/her behavior, but... we must take responsibility for our actions and must accept that our children are our responsibility.
As for google, there's nothing wrong with showing targeted ads to children, I mean, who do you think is advertising on Cartoon Network? E-Trade? Retirement Homes? If you're in a niche market, you will pander to the demographic that you service. However, if the ads were inherently dangerous or adult in any way (like porn sites), then this sort of ad targeting is extremely wrong and should be unlawful. Were you eluding that the targeted ads were exclusively loot box content or were you just upset in general? I find this part to be hard to discern.
And which studies show children 13 years and younger to be unable to discern a show from an ad?
It is difficult to believe that a child that has already reached puberty is somehow below this primitive level of mental acuity. I'll read through the source and either debunk it or be extremely disappointed in our youth.
My conclusion?
The argument to simply remove the system seems folley, as they'll probably just go to another gacha system game. Do not despair, though, there is a solution that allows gacha systems to keep rare items as well as not break the bank for compulsive gamblers.
A system that implements a spending limit on new accounts on ANY game that offers lootboxes for paid currency would work fine. After a year of play, the limit extends by 50%, and another 50% for each consecutive year until it reaches its cape of 4x the normal limit. Players that grind out paid currency the free way are left unhindered. Players that wish to get rare lootbox items for prestige have their items become more prestigious, and now the “powers that be '' have less leverage against companies, which you know they will exploit to their utmost benefit.
Either way, internet laws need to be updated ASAP due to the harm it does and can cause in children that carry over into early adult life, which is were the care for these issues usually stop.
I feel like the point is completely missed on how you need a responsible adult to help correct these sort of disorders, and even take the now "patient" to therapy or some other help facility.
I suppose it is safe to assume you are not a responsible adult, if you cannot grasp this concept.
And I believe you are referencing Impulse Control Disorders (ICDs), rather than OCDs. OCDs are repetitive, and have to do with habitual things. Your willingness to argue has been noted, as well as your lack of research
There are kids with both mental and behavior disorders (in fact, most of us have some form of an ICD), and many of them can be rectified if combatted at an early age. I stated that I wished to stay on topic, which seems impossible to you. Either way, I don't really care for sarcastic hyperbole that is being spewed by a child whose thoughts are only being articulated through rhetoric.
Just take a step back, and plan your responses, instead of just typing the first thing that comes to mind.
The internet laws are already in place, though I think it's safe to assume you didn't really do your research on this either.
In conclusion,
I think I should have this be my final statement, since this isn't going anywhere.
please lets drop this, there are some uneducated things being said here, and I don't think I can correct anyone even if I do suffer from it because I'm no professional
lets focus on 'gambling with real money bad'
This is fine, and gambling with real money is bad, and it is banned. However, the debate topic has to do with random items from money or paid currency and where we draw the line. This can range from EA lootboxes to packs of magic the gathering cards. If we do not draw a clear line, we may wind up with unintended consequences. I'm happy to discuss this topic with a level headed person.
when you think everyone in your home will die when if you don't check if the front door is locked 35 times, you ain't doing it for 'stress relief'
in your link all it says about stress is that it can trigger oc obsessive thoughts and those trigger the compulsions
let's drop it, just stop, ocd hasn't got much to do with it anyway. keep debating about gambling and etc.
Listen,
we aren't stupid. we KNOW you're not listening to us or you wouldn't have put the gacha machines in the premium shop to begin with since you were told in beta the community didn't like that. Not to mention it's illegal gambling in some countries as people have said.
I move that we head into the direct of the Gacha system. The do's, the don'ts, and the unintended consequences of legal involvement.
My stance is on unintended consequences, and I'll respectfully hear yours as well and maybe we can find common ground.
Whatever, I'm shaking and my thoughts are scattering so bye.
my stance is gambling with usd bad, don't put gambling systems with usd in a kid's site
it can also make this site blocked in a lot of countries
thats it
It was expressed in, "I also agree with having no reason to argue..."
It was also expressed in, "I move that we..."
I agree that gambling with usd is bad. Kids gambling with usd is bad. Yet my questions remain unanswered. These sort of problems are a major issue and require direct language. Ambiguous terminology is what allows both corporations and lawmakers to find loopholes that cause repeat problems. We can find an amazing solution through collaborating ideas that cannot be weaseled out of, if you'd like.