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Custom Site Limit & Ravan Update!

Hello everyone, we hope everyone had a relaxing weekend and are enjoying the various festivities!

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CUSTOM MAKER SITEWIDE LIMIT
We've added a system that puts a limit on how many Custom Makers can be spun on site within each time cycle.

Current Custom Maker Roll Limits
1 Custom Maker can be dropped across the site every 10 days.
1 User can spin a maximum of 1 Custom Maker every 30 days.

Note: Either type of Custom Maker counts.

We've raised the drop rate of Custom Makers across the board in all chance machines! These rates will be monitored closely and adjusted if the balancing can be improved.

Custom Roll Limits and cooldowns can be viewed on the front page under Newest Customs.
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Or on each Custom Archive page!

Custom Maker Info Updates

CUSTOM RULES UPDATE ♦ A section has been added at the bottom that outlines what a custom clothing/pet is on Dappervolk.
CUSTOM FAQ UPDATE ♦ The FAQ has been separated into 3 different posts for better clarity, info on Custom Distribution has been added to cover questions asked about this process.
CUSTOM PET ARCHIVE UPDATE ♦ New info about Custom Distribution and Custom Site Limit have been added.
CUSTOM CLOTHING ARCHIVE UPDATE ♦ New info about Custom Distribution and Custom Site Limit have been added.

Reasons for adding the Site Wide Custom Maker limit:
  • We can control the drop rate of Custom Makers to keep the queue manageable for our artists while also not making the drop rate extremely low.
  • It allows a better chance for the average user to obtain a custom maker due to the higher drop rate.
  • We can ideally control deflation by putting a limit on custom maker obtainment and stopping users from endlessly sinking potatoes into machines.

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NEW RAVAN ITEMS
As promised, we worked on and completed 3 new Ravan Deity items that are now stocked in Agnes' Winter Boutique!

You can obtain the currency - Scrap of Knowledge - to purchase these items by completing Pai's Seasonal Quests:
A Search for the Unknown
Perusing the Constellation Library
Secrets of the Tomes


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Thank you for playing and supporting Dappervolk, we'll be back soon with more updates!

Comments


  • Villager Archenitesky (#10659) 8 Feb 2022, 11:45 am
    I don't think there should be a custom limit per account because this means user only are allowed to come up with one idea and that's it for each. Plus what if for example an individual doesn't care about making clothes and are only interested in custom pet creation. That means they have a useless clothing "slot" that will never use.

    I do agree there needs to be other legendary incentives for rolling gachas so there is at least something to try to go while waiting for the limit to be reset. Having other legendary items could help make people less likely to go for squirreling away potatos.
  • Villager Pericci (#3773) 8 Feb 2022, 12:13 pm
    I mean, I think that’s fine if everyone is limited to just one idea for each. I should have been more clear with my wording- I did specifically mean a limit of 1 per clothing/pet for rolling, not just in general.

    But, a limit on 1 per type on rolling doesn’t mean you’ll be stuck with only one. It doesn’t stop you from being able to trade or buy a custom item maker. If a person rolls a clothing custom item maker, they still have an option of finding someone with a pet custom item maker to trade with.

    The fact of the matter is that custom item creators are the way to make big bucks in dappervolk. When I was active, I got about 60k potatoes from quests/fairgrounds, which minus monthly rolls/clothing purchases equals out to about 1.5mil potatoes in the bank every month.

    Custom items sell very easily for over 300k potatoes, so a person with a custom just needs to sell at least 5 in a month in order to make as much as doing daily quests would.

    Which, yes, the economy is always going to have people who make more money. But custom items give a huge advantage to making money that there’s no way for a user without custom items to compete. It also makes it easier to obtain custom makers- more cash to burn means that you don’t mind risking 1-2mil potatoes every 10 days to try and roll a custom maker. The fact that it went in 15 minutes means that we’re going to just have a mad dash every 10 days to try and be the first one to roll it. But while luck does play a part, having the ability to spend millions of potatoes every month is going to give you a clear advantage over anyone who can’t.

    And, if you’re lucky enough to roll one, then 30 days is laughably short to save up money and then start rolling again. But you could point and argue that any amount of time gives you the ability to just hoard and save up potatoes. Hence, the one roll limit from now on suggestion.

    The fact of the matter is, not everyone is going to get a custom, and that’s fine. I also don’t think there’s a way to have the system not favor people who have more potatoes to spend, but more should be done to make the custom maker distribution more fair across the site.
  • Villager Eventide (#14726) 8 Feb 2022, 1:19 pm
    I kind of feel as if the custom maker limit per person should have a longer cool down than just every 30 days. In seeing customs that have already been released, it seems that just a handful of users already have a monopoly on custom creations, to the point that it's not hard at all to imagine that things will continue as they have been, although now that there's a limit on custom drops, we're going to end up seeing the same six or so people CONSTANTLY being the only ones who get customs one after another once their cooldowns are up. The custom market has only been out for a short while, and I literally can't imagine that anyone is happy with it save for the people who have been benefiting strongly from it.

    The fact is, the instant that you receive a custom pet and the rights to it, you've essentially won Dappervolk. It becomes an item that prints potatoes with no upper limit. And when a person's custom cooldown is up, who has the better odds of pulling a custom creator? The person who already has several custom pets that they've sold over the last couple weeks for a few mil, all of which they can use to pull the gacha at Bearnard's shop a few thousand times? Or an average user who can afford a couple hundred pulls? Statistically, the winner here is only ever going to be the richest of users, who will then acquire another custom maker with which to earn more money and instantly win again the next time their cooldown is up.

    I'm not a site developer so I don't have the answers here, but I have been a user on sites like this for about 20 years, and seen this sort of system wreak havoc on a LOT of multi-player games. Because DV is still a small site, this is an important thing to consider going forward. A system like this might make the small amount of users who benefit from it really happy, but literally the worst thing a game can do is make itself demoralizing to a big chunk of its playerbase, and this current setup sends a message to new players that they're essentially never going to get this most sought-after item.
  • Villager gatorbrush (#37805) 8 Feb 2022, 5:38 pm
    i love custom items idk why they need a cool down. everyone should be able to draw their own stuff
  • Villager Himochi (#473) 8 Feb 2022, 6:04 pm
    I'm also not really fond of this system - I was expecting the limit to be larger (and just reset less frequently). As it stands, with the current custom item chance being taken what, 15 minutes later according to some folks? This system HEAVILY favours people who are online at the time the timer ticks over. If you're always going to be asleep at the rollover time, you will almost NEVER get a chance to roll a custom maker with this system.

    I'd honestly much prefer to see something like a raffle? That way it can still be a currency sink for folks, but people wouldn't need to be up madly refreshing the gachas at a specific time trying to get the new custom maker.
  • Villager Badgerpaw (#64304) 8 Feb 2022, 7:50 pm
    Add me to the list of people who think the cooldown per person should be higher.
    Additionally, I think that while the cooldown per person should be for rolling either, the sitewide cooldown should be separate between the makers. So, in a 10 day period, one clothing and one pet maker can be rolled, but if you roll either one yourself, your cooldown for both starts.
  • Villager kemvon (#4416) 8 Feb 2022, 8:13 pm
    love the update, but I do think a longer cool down per person should be required. something like 90 days would be more feasible. of course, since it's only the initial launch of the limit, I'm sure there's some balancing that will happen. 10 days site wide is a good cooldown

    loving the ravan items and the stream last night was super fun!
  • Villager pyroeis (#14516) 8 Feb 2022, 8:29 pm
    these are some very good points and I have to agree with all of them.

    it's true that players in other timezones will be screwed over if the site-wide cooldown ends around the same time each reset, presumably at the time the last item was pulled or at rollover. this totally blocks a large portion of the playerbase from obtaining custom makers outside of purchasing them from other players which doesn't seem fair.

    it's also true that players with customs will probably be the ones rolling them over and over due to the potatoes they can amass easily, which only creates //major// wealth gaps and makes things seem 100% unattainable to everyone else.

    these are problems and it would be great to have solutions to keep the economy on the site in a relatively stable(?) state. whether it's adjusting cooldowns, putting limits on the number of customs you can make, etc,,,,,,,I think there can be some adjustments while still keeping a system like this in place (since it's still important to prevent the artists from being overloaded!!)
  • Villager MeidoGhoul (#358) 9 Feb 2022, 5:47 am
    oof... kinda upset at the 1 per 10 day thing since I’ve never gotten one and even with the increased drop rate I don’t think I ever will ‘cuz other people aren’t as time-blind as I am, but I understand the reasoning behind it. I’ll try to up my chances by calculating the exact time and setting a reminder or something, though I do wish the timer for this was actually an exact timer. the wording is very confusing, but I’m going to guess that it’s 8 days and resets at midnight? I hope I got that right lol.
  • Villager Killian (#17642) 9 Feb 2022, 10:02 am
    oh yea, a super good, capitalist simulator....
    Reminds me how good it is that there´s a user with 12 custom makers out there...sure we need more of those around...
  • Villager arawoods (#54941) 10 Feb 2022, 12:39 am
    I certainly don't have any ideas myself, but based on what little I know, I fully agree with the person who said that it should be operated on more of a raffle system

    because then yes, of course people with more potatoes who buy more tickets will have a much better chance of winning, but that's only fair; but there's still a chance for the average user to win too, and unlike the current system a raffle wouldn't be reliant on time zones and all that.

    I'm by no means an expert, but to me that would make a lot more sense than the current system! (I honestly don't really know what the system was like before so I can't comment on that, but for this one yeah)
  • Villager Fielkun (#3695) 10 Feb 2022, 12:53 am
    Yay. I'm loving the new Ravan items ^^
  • Villager Kiichiii (#27319) 13 Feb 2022, 11:59 am
    Someone suggested a raffle for the custom items and I think that sounds way more fair and balanced than spinning for them. It would let the people in other timezones be able to have a CHANCE at getting one, and if you buy entries with tickets or something there could be a limit on the amount one person can buy so the richest users don't always get then highest odds.

    DV could put up a raffle for 2 custom pet and 2 custom clothing items once a month or something or stick to the weekly thing, but yeah that sounds like a MUCH better way to go about customs than what we currently have.
  • Villager Diznits (#11420) 16 Feb 2022, 7:53 am
    waves goodbye to ever having a custom clothing item based on my character
    gotta look at potato-lookin avatar face 4evr smh my head
    for real tho, the raffle suggestion actually sounds like it'd be a better way to implement custom stuff, but i also know that a total overhaul of the totally-not-gambling system would be... a very, very big commitment and not something that could be completed in the span of a few days.
  • Villager Badgerpaw (#64304) 18 Feb 2022, 12:02 am
    So, did it break already? It's saying it reset X time ago, but also still saying none are available.
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