Custom Site Limit & Ravan Update!
Hello everyone, we hope everyone had a relaxing weekend and are enjoying the various festivities!
CUSTOM MAKER SITEWIDE LIMIT
We've added a system that puts a limit on how many Custom Makers can be spun on site within each time cycle.
Current Custom Maker Roll Limits
1 Custom Maker can be dropped across the site every 10 days.
1 User can spin a maximum of 1 Custom Maker every 30 days.
Note: Either type of Custom Maker counts.
We've raised the drop rate of Custom Makers across the board in all chance machines! These rates will be monitored closely and adjusted if the balancing can be improved.
Custom Roll Limits and cooldowns can be viewed on the front page under Newest Customs.
Or on each Custom Archive page!
Custom Maker Info Updates
CUSTOM RULES UPDATE ♦ A section has been added at the bottom that outlines what a custom clothing/pet is on Dappervolk.
CUSTOM FAQ UPDATE ♦ The FAQ has been separated into 3 different posts for better clarity, info on Custom Distribution has been added to cover questions asked about this process.
CUSTOM PET ARCHIVE UPDATE ♦ New info about Custom Distribution and Custom Site Limit have been added.
CUSTOM CLOTHING ARCHIVE UPDATE ♦ New info about Custom Distribution and Custom Site Limit have been added.
Reasons for adding the Site Wide Custom Maker limit:
- We can control the drop rate of Custom Makers to keep the queue manageable for our artists while also not making the drop rate extremely low.
- It allows a better chance for the average user to obtain a custom maker due to the higher drop rate.
- We can ideally control deflation by putting a limit on custom maker obtainment and stopping users from endlessly sinking potatoes into machines.
NEW RAVAN ITEMS
As promised, we worked on and completed 3 new Ravan Deity items that are now stocked in Agnes' Winter Boutique!
You can obtain the currency - Scrap of Knowledge - to purchase these items by completing Pai's Seasonal Quests:
A Search for the Unknown
Perusing the Constellation Library
Secrets of the Tomes
Thank you for playing and supporting Dappervolk, we'll be back soon with more updates!
Comments
I do agree there needs to be other legendary incentives for rolling gachas so there is at least something to try to go while waiting for the limit to be reset. Having other legendary items could help make people less likely to go for squirreling away potatos.
But, a limit on 1 per type on rolling doesn’t mean you’ll be stuck with only one. It doesn’t stop you from being able to trade or buy a custom item maker. If a person rolls a clothing custom item maker, they still have an option of finding someone with a pet custom item maker to trade with.
The fact of the matter is that custom item creators are the way to make big bucks in dappervolk. When I was active, I got about 60k potatoes from quests/fairgrounds, which minus monthly rolls/clothing purchases equals out to about 1.5mil potatoes in the bank every month.
Custom items sell very easily for over 300k potatoes, so a person with a custom just needs to sell at least 5 in a month in order to make as much as doing daily quests would.
Which, yes, the economy is always going to have people who make more money. But custom items give a huge advantage to making money that there’s no way for a user without custom items to compete. It also makes it easier to obtain custom makers- more cash to burn means that you don’t mind risking 1-2mil potatoes every 10 days to try and roll a custom maker. The fact that it went in 15 minutes means that we’re going to just have a mad dash every 10 days to try and be the first one to roll it. But while luck does play a part, having the ability to spend millions of potatoes every month is going to give you a clear advantage over anyone who can’t.
And, if you’re lucky enough to roll one, then 30 days is laughably short to save up money and then start rolling again. But you could point and argue that any amount of time gives you the ability to just hoard and save up potatoes. Hence, the one roll limit from now on suggestion.
The fact of the matter is, not everyone is going to get a custom, and that’s fine. I also don’t think there’s a way to have the system not favor people who have more potatoes to spend, but more should be done to make the custom maker distribution more fair across the site.
The fact is, the instant that you receive a custom pet and the rights to it, you've essentially won Dappervolk. It becomes an item that prints potatoes with no upper limit. And when a person's custom cooldown is up, who has the better odds of pulling a custom creator? The person who already has several custom pets that they've sold over the last couple weeks for a few mil, all of which they can use to pull the gacha at Bearnard's shop a few thousand times? Or an average user who can afford a couple hundred pulls? Statistically, the winner here is only ever going to be the richest of users, who will then acquire another custom maker with which to earn more money and instantly win again the next time their cooldown is up.
I'm not a site developer so I don't have the answers here, but I have been a user on sites like this for about 20 years, and seen this sort of system wreak havoc on a LOT of multi-player games. Because DV is still a small site, this is an important thing to consider going forward. A system like this might make the small amount of users who benefit from it really happy, but literally the worst thing a game can do is make itself demoralizing to a big chunk of its playerbase, and this current setup sends a message to new players that they're essentially never going to get this most sought-after item.
I'd honestly much prefer to see something like a raffle? That way it can still be a currency sink for folks, but people wouldn't need to be up madly refreshing the gachas at a specific time trying to get the new custom maker.
Additionally, I think that while the cooldown per person should be for rolling either, the sitewide cooldown should be separate between the makers. So, in a 10 day period, one clothing and one pet maker can be rolled, but if you roll either one yourself, your cooldown for both starts.
loving the ravan items and the stream last night was super fun!
it's true that players in other timezones will be screwed over if the site-wide cooldown ends around the same time each reset, presumably at the time the last item was pulled or at rollover. this totally blocks a large portion of the playerbase from obtaining custom makers outside of purchasing them from other players which doesn't seem fair.
it's also true that players with customs will probably be the ones rolling them over and over due to the potatoes they can amass easily, which only creates //major// wealth gaps and makes things seem 100% unattainable to everyone else.
these are problems and it would be great to have solutions to keep the economy on the site in a relatively stable(?) state. whether it's adjusting cooldowns, putting limits on the number of customs you can make, etc,,,,,,,I think there can be some adjustments while still keeping a system like this in place (since it's still important to prevent the artists from being overloaded!!)
Reminds me how good it is that there´s a user with 12 custom makers out there...sure we need more of those around...
because then yes, of course people with more potatoes who buy more tickets will have a much better chance of winning, but that's only fair; but there's still a chance for the average user to win too, and unlike the current system a raffle wouldn't be reliant on time zones and all that.
I'm by no means an expert, but to me that would make a lot more sense than the current system! (I honestly don't really know what the system was like before so I can't comment on that, but for this one yeah)
DV could put up a raffle for 2 custom pet and 2 custom clothing items once a month or something or stick to the weekly thing, but yeah that sounds like a MUCH better way to go about customs than what we currently have.
gotta look at potato-lookin avatar face 4evr smh my head
for real tho, the raffle suggestion actually sounds like it'd be a better way to implement custom stuff, but i also know that a total overhaul of the totally-not-gambling system would be... a very, very big commitment and not something that could be completed in the span of a few days.