Hey there, looks like you just wandered in. Why not have a look around and stay for a while, maybe even start your own adventure, if you're into that.

Technical Difficulties!

Hello everyone!

You may have noticed that the site went down right as the event was completed by the userbase. A pretty significant error came up while the site was trying to distribute prizes to all participants, forcing the site to go into error mode.
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For the moment, we have brought the site back up in maintenance mode to investigate the issue and try to resolve it. We're currently unsure of how long it will take to fix this, but we will be sure to update everyone when we get a better idea of what exactly went wrong. As always, thank you for your patience!

Trout's Spring Festivities!

Hello, Beta testers!
Thanks to our many Kickstarter backers, a stretch goal was unlocked
that gave us the resources to debut our event system during Beta. As
such, we are happy to announce that this feature is ready for testing!

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We are excited to finally introduce you to our first major test event, Trout's Spring Festivities - a cooperative sitewide event that will run for about 3 weeks, which features some lovely seasonal prizes, as well as a few carry-over prizes! Yes, that means that some prizes will carry over with your account to official launch, as was promised in our Kickstarter stretch goal. The event's objectives, duration, and prizes will be detailed below, so be sure to read over it before you head over to the event hub page to begin playing and testing this new feature!

turnip.gif OBJECTIVES & DURATION turnip.gif
This event requires the community to work together to earn points toward a cumulative goal. The site's progress toward this goal will be displayed through the event progress bar, indicating how close we are to reaching the event total needed to successfully complete the event. The community will have a set amount of time to reach this goal, which is shown below and on the event page itself.

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If the community can successfully earn enough points before the end date, everyone will receive the prizes that they qualify for on the event page! However, if the community fails to complete the objective in the available time, players will receive consolation prizes for their participation. In the future, we would like to also have the successes or failures of these cooperative events result in different impacts on the world and lore of Dappervolk!

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The seasonal nature of this event means that a majority of the event's rewards will only be obtainable through participation in this yearly event! The event's main rewards are distributed through a tiers system, where players must reach the indicated points threshold to qualify for the next higher prize tier. Additionally, a high score board will display your score placement amongst other players, as a special grand prize will be awarded to those within the top 25% of scores earned during the event!

Prizes include an event trophy and a new spring themed clothing set, which features a brand new class of wearable clothing that was unlocked via stretch goal by our Kickstarter backers - animated items!

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This set contains one animated wearable as a rare, special reward
for those who achieve the top 25% of most points earned.

Which Prizes Carry Over to Official Launch?
All players that earn an event trophy from this event will get to keep their trophy as a thank you for helping to test run our first major event in beta! Additionally, grand prize winners that earned themselves the elusive animated item will get to keep that reward as well.

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Welcome to Silvie's Mine!

At long last, Silvie's Mine is now officially ready for testing!
The site will need to go offline for maintenance to implement the update at the time listed below.

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Once the maintenance period concludes, you will be able to start on your Silvie's Mine adventures if you've completed all of the main story quests in the 3's Forest - simply start the "New Horizons" quest under Trout's menu in the town map.

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  • A whole new town to explore, with 6 new NPCs to befriend!
  • A series of main story quests that will introduce you to this quaint mining town and its unique inhabitants.
  • Side quests and daily quests with each NPC as you unlock them.
  • Each NPC has an unlockable shop with 2 sets of clothing items, a pet hatching item, etc.
  • Each NPC also has their own set of unlockable affection milestones with rewards (affection quest rewards are unlockable but are still being tested at the moment).
  • A new minigame called Silvie's Artifacts is now available to play in the Playground!
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  • The Daily Bonus system has received an update - you will now be allowed to choose which stat type you would like to train each day, instead of receiving a random amount of each stat with an assigned task for each. This update gives you the ability to focus your training on the stat build that you want for your character!
  • Your class' strengths and weaknesses now properly affect your stat rewards for Daily Bonus tasks. This feature was disabled for a while due to some issues with implementation, but it should now be ready to test!
  • Similarly, pet natures now have affinities and weaknesses toward gaining certain stat types when feeding your pet stat bonus foods.
  • Our front page now has a Status Feed section, which will allow us to better communicate our development progress with our userbase! Be sure to click on the notification checkmark next to the feature if you would like to receive onsite notifications for our Status Feed updates.
  • The front page will also have a new Pet Spotlight section that showcases a random accessorized pet upon each page refresh!
  • A few Fantasticals and one Legendary pet recipe have been added/adjusted to be available to obtain after the maintenance period.
Thank you for all of your continued support!
We hope you enjoy the new content.

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June Event Concluded & Upcoming Things!

As the month of June comes to a close, everything seems to settle back into how it once was. Even the snails that took up residence in Bearnard's turnip fields have slowly made their way back to their homes once more.

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Thank you for participating in our June mini event!
We hope that everyone had fun testing out our second mini event and getting to learn a bit more about seasonal occurrences in the world of Dappervolk! As you may have suspected, this event will return again next year for everyone to enjoy - so we greatly appreciate all of the comments and constructive feedback that we've received about the event!

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Next up for release will be our Silvie's Mine town! We're currently testing all of the new content to make sure it plays smoothly, so our goal is to have it ready to release within the first half of July. After that, we'll be focusing our efforts on putting together an official site event with some rewards that will carry over into official launch!

Be on the look out for new updates soon!

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June Mini Event

Welcome to our June Rainbows mini event!

While going for a stroll on a warm June day, you come across a glittering lake on the side of the road. As you slow down to admire the sight, you realize that the glittering of the water isn't just the reflection of the sun... the surface of the lake itself is shimmering with faint rainbow hues. The colors almost seem to dance across the placid water, dazzling and brilliant.

You can feel your spirits lift at the sight!

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For the remainder of the month, we'll be celebrating these prismatic projections that appear every year during the month of June in the world of Dappervolk! To kick off the festivities, we're introducing an event-limited (seasonally recurring) quest with Trout, who finds himself on a sprout-sized mission to discover the mystery behind all of these rainbows. All players who have met Trout have automatic access to this new quest, which will remain active throughout the rest of the month.

Additionally, there are 3 new event items to obtain, which will only be available during this seasonal event!

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The Proud Snail Friends, Pride Rainbows Post Border, and Prismatic Star Gem.

Want to work together with other players to uncover the alchemical recipe for the Prismatic Star Gem?
Be sure to visit this thread to share your ideas!

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