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Louise Hill Balancing Update!

Hello everyone, hope you're doing well! This is our Louise Hill Balancing Update! This update includes a rebalancing of all Louise Hill daily errand quests as well as a collection of new NPC items and NPC shop adjustments.

The following updates have been applied to all Louise Hill Daily Errands.
  • Maximum completions for each daily quest in Louise Hill have gone from 7 to 3.
  • A reroll option with the player choice text "Can I help you with something else instead?" has been added to the beginning of each task.
    • This option can be used once per quest completion to generate a new task different from the initial one.

  • Tasks have been either edited or scaled according to the reduced number of dailies each day. Some higher effort tasks such as adventuring have stayed the same for better balancing.
  • Positive quest ending potato rewards were greatly increased.
  • Affection gained or lost has been multiplied to be equal to doing 7 quests previously.
  • Conecake rewards are now multiplied and increased.
  • Dual-stat NPC's now give out a random assortment of the two types of conecakes instead of a set kind.
  • Dialogue has been compressed to fewer total text boxes to lessen clicks.
  • Transitions and redirects have been updated to be more streamlined and give users more freedom.

A total of 83 new items have been released!
New items have arrived in each NPC's chance shop, the following shop stock adjustments have been made:
  • A Bonus Prize pool with claims costing an equivalent of 10 spins has been added to each NPC's shop.
  • Totems, Pen Expansions, and Wardrobe Expansions, have been moved to each NPC's Bonus Prize pool in their shop instead of being in the chance pool.
  • 1-2 newly drawn items have been added to each NPC's clothing set, each item with colourations matching that of the existing sets.
  • An additional 4th set colour has been added for each NPC, and can be found in their chance shop stock as well as bonus prizes.
  • Pet Hatching items and NPC food have been added to the bonus prize pool as well while keeping them in the chance pool.

The following non-general changes and additions have been applied to the NPC's below:

  • Bearnard's errands have stayed mostly the same besides some amount scaling where applicable, with the addition of interacting with your turnipling while showing him your pet.
  • Bearnard has gained a spade and turnip field background to his collection of items, as well as a golden coloured set.

  • Buli's errands have been scaled, with the addition of some pet interation and a new alchemy task since she only had 3 tasks before.
  • Buli has gained a new hair bow item and opal coloured set in her shop.
  • The account bound Quickened Turnip hatching item has also been added to her bonus claim for anyone wanting additional Quickened Turniplings after obtaining their first one.

  • Calbet's errands have been scaled with hand in item pools expanded where possible. His new hair task has been adjusted to include some minigame plays.
  • Calbet has gained new eyes and training field background items in his collection, with the addition of an obsidian coloured set.

  • Farmhand's errands have been scaled somewhat, with the addition of a new alchemy task since he only had 3 different tasks previously.
  • Farmhand has gained a new pair of pants and a definitely non-magical study background in his collection, with the addition of a cosmic coloured new set.

  • Lilia's errands have been scaled, with her avatar dress-up task being changed to a different clothing collection task.
  • Lilia has gained a new pinstripe shirt and an eyes item in her collection, with the addition of a midnight coloured set.


  • Fantasia's errands have been scaled, with the Lilia armour task being changed to a different material collection task.
  • Fantasia has gained a new sword and eyes items in their collection, with the addition of a silver coloured set.


  • This is the first major installment of daily quest balancing that we have planned. We're planning to release these updates town by town in order to eventually balance all existing towns.
  • With the addition of new items as well as bonus prize pools for NPC shops, we're aiming to make it so that certain items are obtained by choice rather than by chance. For example, the pen expansions were being dropped too often and filling up inventories without any purpose, now they can be picked up only if the user wants one.
  • In addition, the bonus prize and shop stock updates have opened the possibility of adding new items more easily to NPC shops in the future within smaller content updates.
  • We'll be looking at how everything plays out on site scale and making any adjustments and notes for future updates!
  • Coming up next is the 3's Forest daily balancing, which will include a rebalancing of the 3 witches' temporary dailies within the main questline.
  • It's our hope that these balancing updates will make one of the core mechanics of Dappervolk more streamlined, less click intensive, less repetitive, as well as giving users some agency via the reroll option.


We hope you enjoy this balancing update, thank you for supporting and playing Dappervolk! We'll be back with more updates soon.


  • Villager Crown (#2585) 17 Jun 2022, 12:31 pm
    wow this is actually really really good? thank you!!
  • Villager galgalaxy (#23038) 17 Jun 2022, 12:32 pm
    i love this update all around; and a big thank you to staff for all of their hard work!
  • Villager Gaia (#528) 17 Jun 2022, 12:56 pm
    I really would've loved it if this also actually balanced the difference between pos and neg affection. Right now, positive affection routes remain vastly more rewarding than going the negative route. It should be balanced, cause right now you're pretty much forcing folks to go positive, despite this game supposedly being and RPG where you can decide for yourself which route to go.
  • Villager Woodelf (#66398) 17 Jun 2022, 1:09 pm
    LOVING all of these updates! Thank you for the thoughtful adjustments, I am very optimistic it will make the daily grind that much more pleasant. And the new recolors and fresh items alike are all lovely. It's great to have more options!! :D
  • Villager Gaia (#528) 17 Jun 2022, 1:12 pm
    After doing some more quests, I've got to say you managed to make it worse. Quests now require three times as much effort, but only reward about 2 (plus some change) times the rewards. On top of that, the maximum amount of quests has been reduced to 3 so you can't actually achieve what you did before on a daily basis, in terms of rewards, but you actually have to spend more in terms of turn in items and effort......

    yeah not a big fan. Hopefully some more proper balancing will happen soon.
  • Villager Smyril (#22944) 17 Jun 2022, 2:59 pm
    I just did a whole run of Louise Hill and the rebalancing feels really good, getting the 1500p after one Quest feels so rewarding I didn't realize how much I earned when it was Split into seven smaller rewards
  • Villager Irindi (#29052) 17 Jun 2022, 3:06 pm
    I love these changes! I haven't played for a while because the number of dailies had started to feel a little overwhelming, but this has brought me back and reminded me what I liked about the game. I love the chance machine changes especially and I can't WAIT to see new set colors for my favorite towns (3's Forest and Aviar Cove.) Thank you!
  • Villager ClearBright (#4344) 17 Jun 2022, 3:14 pm
    oh my god, amazing update !!
  • Villager Khroma (#35323) 17 Jun 2022, 4:14 pm
    Thank you so much for the hard work, all the items are really great and I'm very excited to spin their shops!
    I'm especially excited for calbet's and farmhand's, they look so good! >v<
  • Villager implodingesc (#21233) 17 Jun 2022, 4:52 pm
    The daily errands update fixes some things I've considered (but still accepted of course because the site's great) and also some things that I'd never even thought about, but are sure to make the experience even better! As for the new clothing items, each item looks so good and I can only imagine the time and love that was put into the entire update. Hey, thanks so much! Can't wait to see what's in store for the future!
  • Villager Sev (#3394) 17 Jun 2022, 5:19 pm
    i have to say, while i love this update, i am a bit confused - the new options don't seem to have negative affection options :/ how can we grind negative affection rep now? i don't have a single NPC to any amount of negative rep yet because i try to get every NPC to max affection first for their item before i grind to negative with the ones i want to get the negative affection armor/pets, which takes a long time, and now i seem to be unable to find a way to get more negative affection.
  • Villager Lucretia (#12544) 17 Jun 2022, 5:31 pm
    While I love the new update, I think it's kind of counter-productive to increase the daily's task amounts, at least for things like Not a Wizard's trade requirement. Part of the problem with DV's dailies is that they are not only incredibly click intensive but they are also repetitive and take a long time. 3 trades in one quest versus 1 trade in three quests is not much better IMO. It reduces clicks somewhat, but it still takes an unreasonable amount of time when you factor in the 29 other NPCs that have quests for you to do. It's a great change, but I feel like it still misses the mark with being considerate of the player's time when it comes to dailies.
  • Villager luckybarbarian (#14932) 17 Jun 2022, 5:37 pm
    love the items and the recolors are so wonderful !!
    enjoying the quests more already, cant wait to see more fixes and updates<3
  • Villager Mirutanku (#2802) 17 Jun 2022, 6:21 pm
    thank you once again for fuelling my gothic needs you're the best
  • Villager Calix (#5919) 17 Jun 2022, 6:28 pm
    New system feels amazing, I can rarely finish all 7 tasks for even one character in a town but this feels so much less tedious and more rewarding, it's so much quicker too. 10/10 update to me
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