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Louise Hill Balancing Update!

Hello everyone, hope you're doing well! This is our Louise Hill Balancing Update! This update includes a rebalancing of all Louise Hill daily errand quests as well as a collection of new NPC items and NPC shop adjustments.

The following updates have been applied to all Louise Hill Daily Errands.
  • Maximum completions for each daily quest in Louise Hill have gone from 7 to 3.
  • A reroll option with the player choice text "Can I help you with something else instead?" has been added to the beginning of each task.
    • This option can be used once per quest completion to generate a new task different from the initial one.

  • Tasks have been either edited or scaled according to the reduced number of dailies each day. Some higher effort tasks such as adventuring have stayed the same for better balancing.
  • Positive quest ending potato rewards were greatly increased.
  • Affection gained or lost has been multiplied to be equal to doing 7 quests previously.
  • Conecake rewards are now multiplied and increased.
  • Dual-stat NPC's now give out a random assortment of the two types of conecakes instead of a set kind.
  • Dialogue has been compressed to fewer total text boxes to lessen clicks.
  • Transitions and redirects have been updated to be more streamlined and give users more freedom.

A total of 83 new items have been released!
New items have arrived in each NPC's chance shop, the following shop stock adjustments have been made:
  • A Bonus Prize pool with claims costing an equivalent of 10 spins has been added to each NPC's shop.
  • Totems, Pen Expansions, and Wardrobe Expansions, have been moved to each NPC's Bonus Prize pool in their shop instead of being in the chance pool.
  • 1-2 newly drawn items have been added to each NPC's clothing set, each item with colourations matching that of the existing sets.
  • An additional 4th set colour has been added for each NPC, and can be found in their chance shop stock as well as bonus prizes.
  • Pet Hatching items and NPC food have been added to the bonus prize pool as well while keeping them in the chance pool.

The following non-general changes and additions have been applied to the NPC's below:

  • Bearnard's errands have stayed mostly the same besides some amount scaling where applicable, with the addition of interacting with your turnipling while showing him your pet.
  • Bearnard has gained a spade and turnip field background to his collection of items, as well as a golden coloured set.

  • Buli's errands have been scaled, with the addition of some pet interation and a new alchemy task since she only had 3 tasks before.
  • Buli has gained a new hair bow item and opal coloured set in her shop.
  • The account bound Quickened Turnip hatching item has also been added to her bonus claim for anyone wanting additional Quickened Turniplings after obtaining their first one.

  • Calbet's errands have been scaled with hand in item pools expanded where possible. His new hair task has been adjusted to include some minigame plays.
  • Calbet has gained new eyes and training field background items in his collection, with the addition of an obsidian coloured set.

  • Farmhand's errands have been scaled somewhat, with the addition of a new alchemy task since he only had 3 different tasks previously.
  • Farmhand has gained a new pair of pants and a definitely non-magical study background in his collection, with the addition of a cosmic coloured new set.

  • Lilia's errands have been scaled, with her avatar dress-up task being changed to a different clothing collection task.
  • Lilia has gained a new pinstripe shirt and an eyes item in her collection, with the addition of a midnight coloured set.


  • Fantasia's errands have been scaled, with the Lilia armour task being changed to a different material collection task.
  • Fantasia has gained a new sword and eyes items in their collection, with the addition of a silver coloured set.


  • This is the first major installment of daily quest balancing that we have planned. We're planning to release these updates town by town in order to eventually balance all existing towns.
  • With the addition of new items as well as bonus prize pools for NPC shops, we're aiming to make it so that certain items are obtained by choice rather than by chance. For example, the pen expansions were being dropped too often and filling up inventories without any purpose, now they can be picked up only if the user wants one.
  • In addition, the bonus prize and shop stock updates have opened the possibility of adding new items more easily to NPC shops in the future within smaller content updates.
  • We'll be looking at how everything plays out on site scale and making any adjustments and notes for future updates!
  • Coming up next is the 3's Forest daily balancing, which will include a rebalancing of the 3 witches' temporary dailies within the main questline.
  • It's our hope that these balancing updates will make one of the core mechanics of Dappervolk more streamlined, less click intensive, less repetitive, as well as giving users some agency via the reroll option.


We hope you enjoy this balancing update, thank you for supporting and playing Dappervolk! We'll be back with more updates soon.


  • Villager Dami (#51631) 17 Jun 2022, 2:41 am
    I really love the recolors of the NPC items, especially Buli's, Calbet's and Not a Wizard's. Excited to try the new dailies too and see how they compare.
  • Villager Clamie_Ty (#51057) 17 Jun 2022, 2:43 am
    Absolutely posi-lutely slaying outfits, so excitedto gettem all (eventually)!!
  • Villager Daisy (#8274) 17 Jun 2022, 3:25 am
    omg I LOVE the new items!!!!!!
  • Villager Myst1c (#37138) 17 Jun 2022, 3:40 am
    This is amazing! The new colors are incredible, and I can't wait to get to Louise Hill. I can't remember the last time I was there. Thanks DV team!
  • Villager oddbirdie (#18072) 17 Jun 2022, 3:41 am
    Three daily quests per NPC vs. seven is SO MUCH BETTER. I haven't done dailies in ages because the thought of clicking through so many times was something I dreaded, and I was really starting to run low on conecakes for food.. lol. Love the new items and quest balancing, as well as the changes in the shops. Overall an amazing update and I can't wait to see the new stuff for all the other towns.
  • Villager Pisulin (#65609) 17 Jun 2022, 3:43 am
  • Villager Pisulin (#65609) 17 Jun 2022, 3:43 am
  • Villager Pige0n (#64121) 17 Jun 2022, 3:46 am
    mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm I want that chICKEN
  • Villager Doppio (#82) 17 Jun 2022, 3:57 am
    W update
  • Villager Sovereignty (#19015) 17 Jun 2022, 4:08 am
    These new items are gorgeous I can't wait to play around with them
  • Villager Frostnix (#44661) 17 Jun 2022, 4:09 am
    Great update! Glad that people can get their quickened turniplings easily now :)
  • Villager LotusMoon (#9931) 17 Jun 2022, 4:35 am
    This is incredible, thank you!! The new items/recolors look so nice too <3
  • Villager Celiane (#1661) 17 Jun 2022, 4:37 am
    I love all the new clothing and the daily quest update! Thank you! <3
  • Villager Kokichi (#2460) 17 Jun 2022, 4:44 am
    Oh, nice I can get a quickened Turnip again, sense I did alchemy mine. this is great and I love the new grey and white Fantasia set.
  • Community Manager Elkcrown (#3063) 17 Jun 2022, 5:14 am
    new items and less quests is perfect. There's still some things that could be done to reduce clicks/improve flow (like allowing to press space to remove the reward window, or having the reward window not require you to click it away at all but just have it show up somewhere on screen where its unintrusive).
    I do feel like some of the numbers for the requirements for the quests are a bit weird? There's a LOT of pet-affection/interaction related actions now that can quickly exhaust your menagerie if you're a new player and gets tiring to have to constantly grab a new pet for when you're a late game player. I think those numbers could be altered a little still.

    ALSO the new quest updates emphasize to *please* put the "This is what you have to do!" prompt of the quest *on the last message* so that when you skip dialogue, you can look at what you're supposed to do immediately instead of having to then still click back just to check.
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