Trout's Spring Festivities!

Hello, Beta testers!
Thanks to our many Kickstarter backers, a stretch goal was unlocked
that gave us the resources to debut our event system during Beta. As
such, we are happy to announce that this feature is ready for testing!
Thanks to our many Kickstarter backers, a stretch goal was unlocked
that gave us the resources to debut our event system during Beta. As
such, we are happy to announce that this feature is ready for testing!




We are excited to finally introduce you to our first major test event, Trout's Spring Festivities - a cooperative sitewide event that will run for about 3 weeks, which features some lovely seasonal prizes, as well as a few carry-over prizes! Yes, that means that some prizes will carry over with your account to official launch, as was promised in our Kickstarter stretch goal. The event's objectives, duration, and prizes will be detailed below, so be sure to read over it before you head over to the event hub page to begin playing and testing this new feature!


This event requires the community to work together to earn points toward a cumulative goal. The site's progress toward this goal will be displayed through the event progress bar, indicating how close we are to reaching the event total needed to successfully complete the event. The community will have a set amount of time to reach this goal, which is shown below and on the event page itself.

If the community can successfully earn enough points before the end date, everyone will receive the prizes that they qualify for on the event page! However, if the community fails to complete the objective in the available time, players will receive consolation prizes for their participation. In the future, we would like to also have the successes or failures of these cooperative events result in different impacts on the world and lore of Dappervolk!
EVENT PRIZES 
The seasonal nature of this event means that a majority of the event's rewards will only be obtainable through participation in this yearly event! The event's main rewards are distributed through a tiers system, where players must reach the indicated points threshold to qualify for the next higher prize tier. Additionally, a high score board will display your score placement amongst other players, as a special grand prize will be awarded to those within the top 25% of scores earned during the event!


The seasonal nature of this event means that a majority of the event's rewards will only be obtainable through participation in this yearly event! The event's main rewards are distributed through a tiers system, where players must reach the indicated points threshold to qualify for the next higher prize tier. Additionally, a high score board will display your score placement amongst other players, as a special grand prize will be awarded to those within the top 25% of scores earned during the event!
Prizes include an event trophy and a new spring themed clothing set, which features a brand new class of wearable clothing that was unlocked via stretch goal by our Kickstarter backers - animated items!














This set contains one animated wearable as a rare, special reward
for those who achieve the top 25% of most points earned.
for those who achieve the top 25% of most points earned.
Which Prizes Carry Over to Official Launch?
All players that earn an event trophy from this event will get to keep their trophy as a thank you for helping to test run our first major event in beta! Additionally, grand prize winners that earned themselves the elusive animated item will get to keep that reward as well.
All players that earn an event trophy from this event will get to keep their trophy as a thank you for helping to test run our first major event in beta! Additionally, grand prize winners that earned themselves the elusive animated item will get to keep that reward as well.
Comments
My line of thought is that given the fact DV is supposed to be taken at a casual pace, why does this event type not reflect that? Those who want to grind are already being rewarded for their efforts with the animated item, why are users who want to take things in a more casual manner punished?
If someone does between 500-1k points a day over the course of the event, they can snag the highest tier if it ends on the 31st. It feels like a comfortable point range that also takes into account if irl events overwhelm some days (school is staring up, for example). I understand if the coding right now means once the bar is full, the event auto-closes. If events going forward will be like this, however, I don't see myself participating.
Just my 2 cents: The way this event works... is not fair, it's only fair to those that can stay online 24/7 and truly grind for points. If the event ends before the 31st, I'm not 100% sure that I, and many other players, can manage to earn those 10k points... . :/ What a shame, 'cause I liked the prizes... .
DV: Gotcha! *creates an event based solely on the exact same grinding*
...Yikes.
That being said, this whole event's layout doesn't seem worth it to me since most people wont be getting their stuff after beta.
(BTW top 25% is 1 of every 4 people, and this repeats yearly, right? So probably a lot of people will be selling their stuff on the tradesmarket down the line.)